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 Creature information
Diabolic Imp
1950 health
2900 experience points per kill
Summon/convince - / -
Ability: fire, fire, melee
Immunities: invisible, paralyze, lifedrain, fire
Speed: 21
Danger: 191 average
Loot potential: 3,231.10 expected
Change speed: yes
Target change interval: 4000 seconds
Pushes items: yes
Pushes creatures: yes
Magic power: 400
Voices: He he he., Muahaha!
Loot: 100% - gold coin (countmax:100)

100% - blank rune (countmax:2)

100% - concentrated demonic blood (countmax:2)

100% - gold coin (countmax:97)

100% - pitchfork

88.3% - cleaver

81.3% - guardian shield (2.000 gps)

80% - demonic essence (1.000 gps)

72.3% - soul orb

56.6% - scimitar (150 gps)

33.9% - gold coin (countmax:7)

27.02% - stealth ring

22.5% - small amethyst (countmax:3) (200 gps)

19.94% - double axe (260 gps)

8.3% - necrotic rod (1.000 gps)

4.3% - magma monocle (2.500 gps)

2.5% - magma coat (11.000 gps)

1.2% - death ring (1.000 gps)


 
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